Blaston: Friendly Duels
Client
Blaston - Friendly Duels
Year
2021
In the Ozo Lounge, initiating a friendly Duel with a fist bump is the language to be used. We must show a confirmation to accept or deny the duel. Others in the bar should be able to opt in to spectate.
Main Brief
Fist Bump
When two players bump fists, a challenge arises.
Interaction
When the fists bump together, we should have haptic + a visual effect that contact has happened. When an accept or decline happens, the glove should animate also give visual feedback.
Confirmation UI
The components needed are
Challengers Name
Yes and No icons to instruct how to accept / decline
Flavour Text.
Layout Explorations
We have to be careful with emotes like this as certain cultures have different meanings for the same gestures, pairing it with the text that can be localised allows us to provide the context.

and a higher fidelity pass

And an addition to add the player rank to the name so players can get a sense of the challenge they may face.

Outcomes
A duel can either be accepted or declined, so a simple state is needed for both before the dialogue disappears.


Final Flow

In Game
Here you can see some players enjoying their time in Ozo Lounge
Scope of Work