Blaston: Friendly Duels

Client

Blaston - Friendly Duels

Year

2021

In the Ozo Lounge, initiating a friendly Duel with a fist bump is the language to be used. We must show a confirmation to accept or deny the duel. Others in the bar should be able to opt in to spectate.


Main Brief

Fist Bump

When two players bump fists, a challenge arises.

Interaction

When the fists bump together, we should have haptic + a visual effect that contact has happened. When an accept or decline happens, the glove should animate also give visual feedback.

Confirmation UI

The components needed are
Challengers Name
Yes and No icons to instruct how to accept / decline
Flavour Text.


Layout Explorations

We have to be careful with emotes like this as certain cultures have different meanings for the same gestures, pairing it with the text that can be localised allows us to provide the context.

and a higher fidelity pass

And an addition to add the player rank to the name so players can get a sense of the challenge they may face.


Outcomes

A duel can either be accepted or declined, so a simple state is needed for both before the dialogue disappears.


Final Flow


In Game

Here you can see some players enjoying their time in Ozo Lounge

Scope of Work

UX Design
UI Design
UI Art

Lets

design

build

create

amazing game experiences.

Email

conorsouness@gmail.com

Social

Based in Stockholm, Sweden

© 2025 Conor Souness

CONOR

Lets

design

build

create

amazing game experiences.

Email

conorsouness@gmail.com

Social

Based in Stockholm, Sweden

© 2025 Conor Souness

CONOR

Lets

design

build

create

amazing game experiences.

Email

conorsouness@gmail.com

Social

Based in Stockholm, Sweden

© 2025 Conor Souness

CONOR